![]() The game brilliantly builds tension and suspense, not only whilst walking around in darkness, but also when you find yourself in seemingly safe and well-lit locations – it likes to catch you when you let your guard down. Do you stand and fight, fire a valuable flare, duck and dodge the melee attacks, or make a run for the nearest light source? You hear random noises as you wander around in the dimly-lit woodlands, a short warning before the ghostly figures manifest all around you with weapons raised and no mercy in their life-less eyes. ![]() The atmosphere within Alan Wake Remastered is incredible, it perfectly immerses you within the world and makes you fear the unknown dangers which could be hiding around every corner and within every bush. ![]() However, seeing as the sequel never made any progress (although Epic Games are clearly funding it now), these two short additional experiences create more questions and confusion rather than bringing the main narrative to a conclusive finale. These two chapters were initially created as a bridge to tie the first game with the planned sequel. Thankfully, for trophy hunters out there, the developers have kept the DLC trophies as ‘DLC’ and not made them a requirement for the platinum. Both of these are a continuation of the main story, delving deeper into the events which happened following the rather unsatisfying ending – I can see why people have been asking for a sequel since it’s release.Įach chapter will take around 1-2 hours depending on if you’re rushing through them or looking for all the collectables, with a requirement to complete both of them fast and without dying in order to grab a few tricky trophies. Just like the original PC release, Alan Wake Remastered includes the base game and the two additional expansions. The question is, does it hold up today and is it as good as people make it out to be? Let’s find out… Thus, with the backing of Epic Games and support from d3t Ltd, Remedy have released the long-awaited Alan Wake Remaster, not only on Xbox and PC platforms, but on Sony’s PlayStation for the first time! The IP was owned by Microsoft and remained dormant up until 2019, when Remedy were finally able to acquire it. ![]() After two years of pushing by the developers, the game finally came to PC thanks to Nitro Games, just in time for the spin-off, American Nightmare, which launched a few days later on Xbox and on PC in the following months. Well, not until last week when I had the chance to play Alan Wake Remastered on the PlayStation 5 all the way through, including the two DLC expansions.Īlan Wake launched as an Xbox 360 exclusive back in 2010, Remedy wanted the game to launch on both Xbox and PC but Microsoft cancelled the latter due to presuming you’d only enjoy the game and it’s atmosphere if playing from a couch, rather than a PC monitor on a desk. Since then, I’ve heard a lot of great things about the title, seen all the requests and demands for a sequel, and I’ve even played the AWE DLC for Control – yet I still never went back to see what all the fuss was about. Sure, listening to Alan’s inner monologues via the Switch’s speakers is sinful, but playing it with some decent earphones mitigated these issues.A few generations ago, my choice of console was the Xbox 360 – mainly due to the exclusives – yet I was never really a fan of stealth, horror, or spooky games, so I never had any interest in trying out Alan Wake when it originally launched back in 2010. The music, the voice acting, the sound effects, they don’t sound excessively compressed. Unlike most Switch ports of bigger AAA games, where compression is mandatory in order to reduce a game’s file size as much as possible, Alan Wake Remastered‘s sound design is still pretty good. Weirdly enough, there is one good aspect in this port. He’s got worst stamina than someone with asthma. What really annoyed me was a handful of mandatory “running away from monsters” set pieces where I was mostly fighting against Alan’s inability to sprint for me more than four seconds at a time. The whole “light foes up and then shoot them” gameplay loop is amusing at first, but it gets tiresome after a while. The controls are sluggish, but that’s more of a consequence of Alan Wake being a sluggish game. I’m not going to convince you it’s absolutely fun, but the framerate, while wonky, is serviceable, and the game doesn’t look 100% hideous in portable mode. That doesn’t make it completely unplayable, though. These flashlights have a worse battery life than my still functioning iPod Video from 2008.
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